Recent Events: 10 Sept ’39

8 Sept:Polish defenders at Westerplatte surrendered
9 Sept: Battle of the Bzura begins.
9 Sept: British Expeditionary Forces (BEF) began landing in France.
10 Sept: Canada declared war on Germany.


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Going to the Chapel – AAR

As I said earlier, we should do an after action review (AAR) of our first combat scenario.  What works, what doesn't, what can we improved, etc.  I am open to any and all criticism regarding this game and my primary concern is making this as enjoyable as possible for everyone.  To get things rolling, here are some areas we can talk about:
  • How combat is handled
    • People seemed to get the handle of things as we moved forward.
    • Do you want me to give a detailed accounting of the dice I rolled, i.e. Agility D8+D6 = 2 & 6(+4 on ace reroll for 10)?
  • Group SOPs
    • One thing I noticed right at the end, with Scope being out on his own, is that a good old-fashioned Objective Rally Point (ORP) would have been a useful thing to designate before going to the church.  For those of you who don't know what a ORP is, it's a pre-designated location where everyone will meet following a mission.
    • Likewise, Rules of Engagement would be useful.  When you want people to be stealthy vs going  "rock 'n roll" is good to know.
    • These are the sort of things that you could distill down into a few brief bullet points and I could add to the mission.
  • How combat is described.
    • Again, are you getting enough info?
  • Enough information for players in the adventure?
    • Am I giving enough information on the environment?  More, less?  I am trying to balance between enough to visualize, but not a wall of narrative.
    • Would a new tab called "Op Order" be handy?  It would basically just be the Op Order for the current mission where you could find it easily without going back several posts.
  • Pacing?
    • Is the pacing of the combat and flow of the adventure okay.  I will admit I hurried it a bit with this first bit just to get people into the adventure and moving.  I didn't want to spend a lot of time telling you the story, I wanted you helping to create the story.  This is something to keep an eye on and give me feedback on regularly.
That's all that comes to my mind now, but I am sure other people have ideas as well.  Let's hear them.

11 comments to Going to the Chapel – AAR

  • OOC: ORP is an excellent suggestion. I think we should probably include that in our SOP. In fact: might be an interesting top-of-toilet-tank reference.

    • Bob Gamemaster

      I knew you would appreciate the idea. As soon as I realized you were stuck out on your own my first thought was, “meet at the ORP…doh!”

    • Bob Gamemaster

      On a related, but tangential, note – it would be fun to see how many “army-isms” we could work into the game.

      One of my favorite excuses when caught doing something I wasn’t supposed to (when I was a PFC) was “Some corporal told me to do it.” That and a good dumb look could get you out of many problems.

  • OOC: I think you’ve hit the level of narrative detail just about right. I don’t need to know the specifics of dice rolls unless they’re sufficiently good or bad to be called out. Even there, you handled it nicely with comments such as Suez stumbling on the way out of the church (assumed to be a bad Dex roll) and Germans going down in a spectacular spray of blood (assumed to be a terrific damage roll). In fact, I’d say that I prefer to get the results as narrative rather than math.

    We’ll always want more information about our surroundings, no matter how much you give us. So I’d say start with a little less than you think we need and let us ask questions.

    The pace was slow at first but it picked up comfortably. I think that the way it’s been moving the last couple of days has been about right. There’s some pressure to make a decision and tack FINAL on the end of your message, and that’s good. Mainly, I want to be able to describe actions that I think should carry me through the next 1-3 turns, with the option to change things a bit on turn 3 if the situation takes an unexpected twist on turn 2. It seems to be working that way now.

  • OOC: I’m going to be on the road Thursday and Friday, attending my nephew’s wedding on Saturday, and on vacation from Sunday until the 28th. I’ll have intermittent internet access all during that time. I’ll endeavor to get online once/day and keep up to date with proceedings. If I don’t pipe up for 36 hours, just assume that Suez is scanning the shadows and keeping out of the line of fire.

    • Bob Gamemaster

      Enjoy Iowa, if such a thing is possible. If in doubt I will resort to common sense. Also, get the recipe for the sandwiches we spoke of from your relatives pls.

  • OOC: I agree with everything commented on above. The one thing I would like to see (for the first couple of combats only) are the die rolls. To be able to see target numbers and rolls with results would help me to understand the system better. That way I also have a better idea on what skills need to be at what levels to do what I want to do. (with as reasonable chance of success) I would be fine with seeing the results on an AAR, a real time version would not be necessary. (and really only once or twice)

  • First of all a big thank you to Bob for a really fun game! This has helped keep my mind off the flood and various RL suckage, plus made me feel like I’m hanging with you guys in something like real time- excellent!

    So far I think everything has gone real smooth and the balance is about right. Personally, I would like to see my rolls for the same reason Mike mentions and also as a way to help me learn this new system. Colorful descriptions of the action based on the rolls/system have been highly entertaining. Good pacing, good story, good gameplay from everybody- keep ’em flying.

    PS I hope my RP of a Brooklyn mug isn’t too annoying, been trying to keep it low key. I just wanted to play a character that is from a place I’ve never been and who is about as culturally different from me as another American can be. My inspiration: The Thing. “It’s clobberin’ time!” 😀

    • I agree. Great job setting this up, Bob! Love all the colorful detail and content you add to this site…that’s a lot of work. Keep it coming.

      Knowing the dice rolls would be useful for the same reasons already mentioned.

  • +1 on seeing the die rolls…either during or an AAR, which ever is easier on the GM 😉 Game flow seems to be a good pace. I’m home this week, so it hasn’t been too difficult to keep up. I was trying to make the inn our “ORP”, I just wasn’t calling it that in my posts. Having an SOP would be good going forward. I know that its pointless to try and enforce “orders” on this rowdy group as the officer, but I will at least try and provide “guidance” and “commander’s intent” as my character would. Thanks for doing this Bob … so far quite entertaining 😉

  • Bob Gamemaster

    Okay, it sounds like everyone but Steve would like to see die rolls for awhile to help the game rules sink in. What I can do is keep the narrative in the text, and break out the rolls in the GM notes.

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